The game is set in an abandoned underground city where the player must explore, follow clues, and fight enemies to escape the maze and make their way out by finding a portal.
Two portals are linked internally: one is hidden deep within the city, and entering it transports the player to the second portal located outside, marking their escape.
The city’s architecture was inspired by the dense, interconnected passageways of Kowloon Walled City and root-like spatial systems. While the full game was not completed, the portal was developed as a standalone VR experience and was featured in the Design and Technology Association magazine, as well as showcased in exhibitions held in London and Nottingham. The project focuses mainly on the development of the portal and its interactions.












I tested the scene on my peers, observing how they interacted with the environment and where their focus naturally shifted. They found the experience engaging and unlike anything they had encountered before. Their feedback provided valuable insights, helping me refine certain elements to enhance immersion and interaction.













