LAVA MONSTER

UNREAL ENGINE

Process

Environment

Character

The objective of this project was to develop a visually engaging scene using Unreal Engine and experiment with visual effects to create a compelling environment and learn animation. 

I used EmberGen to create realistic fire and smoke effects for the volcanic eruption, which were then integrated into Unreal Engine. I adjusted the parameters to achieve the right intensity and realism for the eruption. The mountain blueprint and the gloomy sky effect were sourced online.

The monster model and its animations were obtained from Mixamo and imported into Unreal Engine, where I customised the animations to align with the scene’s narrative, ensuring the monster’s movements were in sync with the eruption.